evrydayvr had made the game look really good in his videos and I wanted to try it, and VorpX seemed like the only way to get VR working for that game. It was The Talos Principle, which in theory had VR support already, but at the time SteamVR wasn’t working very well with the DK2.
VorpX author Ralf Ostertag has stated that support for the Valve engineered HTC Vive VR system – which launched on April 5th ( also with issues) is also “planned”, although no hint of a timeline just yet. See Also: HTC Vive Review: A Mesmerising VR Experience, if You Have the Space Any custom profiles for any game can be shared, which means less manual tweaking for VorpX users going forward. What’s more, this latest release brings with it a community feature to help people get the most from VorpX shareable profiles. The new version now supports 150 games with full stereoscopic 3D support. Now, version 16.1 of VorpX is with us, and hits a major milestone in its development as it brings support for the first commercially available consumer grade VR headset, the Oculus Rift CV1, which was launched ( less that gloriously) on March 28th. Get VorpX Now See Also: Oculus Rift Review: Prologue to a New Reality An impressive piece of software back then has evolved to a formidable and feature rich application today, enabling VR modes for some 150+ games.
It’s hard to believe VorpX, the injection driver which adds virtual reality support to gamed with none, saw its first release way back in September 2013 for the Oculus Rift DK1. The latest release of VorpX, the VR injection driver that lets you play your favourite non VR games in VR, is here and it brings support for the consumer edition (CV1) Oculus Rift.